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Amiga Format CD 22
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Amiga Format AFCD22 (Jan 1998, Issue 106).iso
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utilities
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mame
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mame030
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mame030.lha
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readme.amiga
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1997-10-08
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Introduction:
*************
This is an Amiga port of the Multiple Arcade Machine Emulator 0.28.
Usage:
******
M.A.M.E. can be used both from CLI and WB. The options can be used as
tooltypes in the program icon and project icons. Options can be saved
into the program icon and project icons from the menu. If
ENV:Sys/def_mame.info exists it will be used as the default icon for
saving options. The default options are saved into the program icon.
As a result of this the default options are only available when started
from WB. The new chunky to planar routine by Mikael Kalms is only used on
8 bit custom screens so AGA users should use that with double buffering
turned on. Correct colors in M.A.M.E. is only possible in a window on
WB in hi/true-color or on a custom screen with 256 or more colors.
Note:
*****
Set your stack to at least 10k.
Options:
********
GAME The game to emulate (WB only).
LIST Show supported games (CLI only).
LOG Log error output.
NS=NOSOUND Disable audio support.
FPS Show frames per second and audio status text in titlebar.
SCREEN Open the emulator on a custom screen. The screen mode
is set to the "best" mode for the game.
CHANNELS A string containing one hex number for each of the four
audio channels. The hex number decides which virtual channel
is going into the audio channel.
FS=FRAMESKIP n Skip n frames to speed up the emulation. 0>=n<=3.
FT=FIRE2TIME # 0.1s to wait to hold down fire1 before it becomes a
fire2. This must be 0 (the default) if a real second fire
button will be used.
AF=AUTOFIRE Number of times to fire during a second. A non zero
here disables the fire2 emulation.
ROL Rotate the display to the left.
ROR Rotate the display to the right.
DISPLAYID ID of the desired screenmode. If the ID has the 0x prefix it
will be treated as a hex number.
DEPTH Bits per pixel of the desired screen.
NOJOY Disables the joystick support.
NOSCAN Disables the scanning of the installed games in the GUI.
W=WIDTH Width of the window. Vector games will be scaled to fit the
window. Bitmap games will be centered. The window will allways
be large enough to show the bitmap graphics so this defaults
to 0.
H=HEIGHT Height of the window. See above.
MOUSE Enables the mouse support. The mouse emulates a trakball so it
only works on games that support a trakball. Remember that the
sensitivity of the trakball can be adjusted.
LF=LESSFLICKER A redraw method that reduces the flicker of vector games. When
running games in a window this uses less bandwidth than the
DOUBLEBUFFER method.
DB=DOUBLEBUFFER The prettiest redraw method and the best one to use if a
custom screen is used. It should be used when using a
a custom 8 bit AGA screen
RL=REMOVELINES If used then the clearing of vector buffers will be done by
linedrawing instead by drawing a large rectangle. This can be
used together with LESSFLICKER, DOUBLEBUFFER or alone.
FLIPX Flip display horizontally.
FLIPY Flip display vertically.
MC=MINCHIP n If less than n kilobytes of chip ram is available then any
remaining samples will be loaded into fast ram. This defaults
to 64 which is a ok value for graphics card users but AGA
users normally need a larger value. This option is only needed
if sound is turned on and the emulated game uses many and/or
large samples.
SMR=SCREENMODEREQ Open the emulator on a custom screen. An ASL screen mode
requester will be opened.
Credits:
********
Amiga port by:
Mats Eirik Hansen
mats.hansen@triumph.no
http://www.stud.ntnu.no/~matsha
CGXHooks routines by:
Trond Werner Hansen
trond.hansen@triumph.no
http://www.stud.ntnu.no/~tronhan
Chunky to planar routine by:
Mikael Kalms